
renderlet
Winter 2024Build interactive applications that run anywhere
About Company
renderlet is a framework that makes it easy to develop interactive applications. Building applications with high-performance graphics is very hard – existing tools are cumbersome and aren’t truly platform agnostic, leading to frequent rework. With renderlet, developers can write high-level code to describe 2D and 3D graphics without having to use low-level, platform-specific APIs. renderlet automatically compiles graphics code to WebAssembly and embeds a portable rendering engine inside any app, enabling graphics to safely and automatically render on any platform’s GPU. Our runtime is open-source: https://github.com/renderlet/wander
Active Founders
Sean is the Founder of renderlet. He previously built Developer Platforms at Adobe as a Lead Engineer and Sr. Engineering Manager, building the core infrastructure that powers apps like Photoshop and Acrobat. He has over a decade of technical experience in browsertech and real-time graphics and is currently involved in standardization efforts for WebAssembly’s WASI GPU support.
